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(+2)

finally beat this with walkie-talkie + 6 gold mines. plus aquifer and free draws. oh my gosh.

this is such an addictive game. very RNG heavy yes, but very satisfying to play

(1 edit) (+1)

Thank you! After two days of rolling for a good start and about 10 plays that went to lvl 8-14 and then stalled completely, i finally managed to filter out no-go cards and made a deck that almost stalled at the very end but still made it for the first time. Damn this was hard. And i'm not even sure there's any other way to beat it. 300 score is just too high. But this was damn fun. Realy wish there was a more relaxing dificulty.

Went for minecarts to draw the whole deck, so didn't bother with upgrading the resources and just pulled everything till getting the big ones. 12 minecarts, 5 gold mines, 5 furnaces, 3 gloves and a campfire that saved multiple levels.

Great game that I've been touching for months.

(5 edits) (+1)

Brilliant game, love it! Won both my first and second run, but the game length and challenge feels just right. 0-cost actions become a bit tiresome to go through with a mouse, so only thing I'd add is to select cards using the 1-9 number keys, like in StS. Maybe tuning down wrench to 3x actions would make it less OP, other cards seem fine.

(+1)

I love the game. I hope see an Android version!
Maybe requires only fix the price of some cards and change someones, because are useless.
*ANVIL: don't must increase cost of card. Back this card ''anvil'' useless. In this case, this card must be an event that modify the deck.
*Dynamite: must be cheaper, to destroy started cards.

*Hammer: more cheaper, too. Only increases cost if you use more times in same round. For next round, again, 3 ore cost. This you must be patient to increase slowly round by round and not spend all ore inmediately...

Add cards that need discard cards to use, like the mechanic of ''Nemesis board game''.

GOOD GAME! Continue improve it please. A big hug developers! :)

(1 edit)

thank you for the feedback and kind words <3


there is no official mobile version in the works, but i've had some people have success playing it on their mobile devices including android

(+1)

I am obsessed with this game. I think I've been playing it for a week straight, which is pretty good for me. 

I haven't yet finished a run. That's okay, I'm puzzling my way through it all. 

I see a couple of concerns from other comments that there's only one or two winning strategies, but personally I think the difficulty and challenge of working out How To Play The Game is brilliantly stimulating. Once I've worked out how to play it properly, maybe I'll try a speedrun :'D 

I LOVEEEE that this isn't a game where you can just build a card engine early on and let it go. I like that it makes you think out every round to get the math correct. It's strategic in all the right ways! 

I infodumped about this game to my poor confused boyfriend. I think I need to start a spreadsheet tracking my wins losses and strategies... baseball stats style (this is fun for me). 

Anyway! Thankyou for making a game which scratches my brain's itches perfectly. I <3 numbers!!

(+1)

thank you so much for playing and the sweet comment <3 it made my day

please stay tuned with development, i have an announcement coming shortly!

(+2)

I had to restrain myself in my last buying phase because I thought I would crash the game. glad I did a capture here because it did crash right after this.

(+1)

Ok so I don't know how to solve this issue, but sometimes I get softlocked by this happening and it also happens on very good runs like the last one. I tried to end as soon as I got the score to avoid getting softlocked, but it just didn't leave.

(+1)

I have seen this but it seems to be random. I have found the game will crash on the victory screen  pretty often if you have collected more than 10k ore or score.

(+1)

Dude please release this for android or something. This has to be the most addictive and fun game I have ever played on this site.

thank you - i’m working on something to be announced soon! keep your eyes peeled 

(+1)

FINALLY! Man, this took me forever.




(+2)

I am not sure if I enjoy this game or I am hate playing it at this point. It desperately needs difficulty tuning and card balancing to make it so there are more than 1 maybe 2 viable strategies to win

(+2)

Speaking of goldmines, I don’t think that they actually function as per the card description (I’ve used them to win so many times now, it’s actually shocking I didn’t notice this before).

The card text states “Gain 3 of a chosen resource for each resource card in your deck. Currently: 13”

I have a deck with 10 resource cards (The 4 original scorium, 5 ore + 1 additional ore I bought at the last shop). When I played the goldmine on an ore, I received +13 additional ore. So while that “Currently: 13” number is consistent, I’m not receiving 3 * 13, and I’m not sure where the 13 is coming from to begin with.

(+1)

It appears that, instead of counting each resource card in deck and multiplying the result by 3, the game sets the base value at 10 and increases or decreases it by 3 every time the number of resource cards in the deck changes.

this is correct

(1 edit) (+1)

Great game! I managed to win with a goldmine strategy, supported by a lot of card-draw (pretty much had a few of every card that drew cards in my deck, but with a higher ratio of 0-cost cards like isopod, helmet, ingot, and minecart) and energy generation (furnace, smeltery, salamander, cave koi). Only had one walkie-talkies to support several goldmines, but it worked very well. Final deck size of 76.

EDIT: Beat the game again today with the same strategy - multiple goldmines + one walkie-talkies and a hell of a lot of energy generation and card draw. It’s a pretty easy combo to get going and supports larger deck sizes (this win was 69 cards in total).

(+2)

It took me nearly a month but I finally won! Early aquifer plus the salamander + campsite combo got me drawing nearly my whole deck each turn. Fantastic game, quite difficult but I really enjoyed playing at least once a day. Thanks for making this! 

(+2)

Finally managed to win, by adding only 0/1 cost draw/energy cards + the creature, and removing almost all of my resources from my deck! That way I could consistently go through the whole deck every round. image.png

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Very fun challenge! Definitely looking forward to future updates!

(+1)

i don't know if action explosion + wrench is the only viable winning strategy, but it's what got me through!

(+2)

Great little game, although I have not found a second winning strategy other than spamming free/effectively free actions and finishing with the wrench. I would have to play it a bunch more to see if its balanced or not, but it definitely felt good to bash my head against it first for a while! 

I've managed to beat it without Wrench. But it was with Aquifer. Both of them are probably the best "one ofs" you can have in the deck.

Aquifer helps in the early game and keeps you going in the late game.

Wrench doesn't do a lot in the early game, but is completely explosive in the late game.

(+2)

Wow, this is a great game! Very tricky as I tend to get too greedy and end up barely missing the score requirements. A bit of an addicting game as well haha. Great work!

(+2)

haaa this game is so fking hard, so many cards feel like trap when u buy it.
so far I manage to go more then half then death.

(+2)

DAYS. it took DAYS BUT I DID IT! Goldmines, walkie-talkies, and minecarts for DAYS! Absolutely amazing game!

(+2)


Lesgoooooo!!!!! 

My strat was to get walkie-talkie at the start and get as many resource cards as possible (preferably scorium). Then all I had to do was balance the ratio of resource cards,  "card generating cards" (gloves and minecarts are a must buy, and campfire is really good to have too), a few energy-generating cards and some a few gold-mines. 

Ideally you should always have some card-generating card in your starting hand each turn, which increases the chance of hitting other card-generating cards, energy cards and especially gold mines. 

Also any 0 energy cost cards with +1 card in them (ingots and helmets) are a must-buy because they're free resources with 0 downside.  

Doing this should make things snowball late-game where you can get 50+ scorium per gold-mine and can chain tons of energy and card-generating cards together. 

(+1)

I love retromine, it's one of the games I come back to play over and over.  It does feel like there are only a few viable deckbuilds that can win the game, notably with draw (esp. free), and Gold Mine/Wrench. 


I ran into a weird bug while drawing my whole deck that made these placeholder cards that got frozen in the background and couldn't be played.  They only lasted that round but interfered with drawing cards or sometimes got drawn out of the deck after a shuffle.

(+4)

Hi everyone! Developer here -


Thank you so much for your overwhelming support! I've read every comment, review, community discord post, email, everything. I have heard all of your feedback, good and bad, am just floored and humbled by it all.


Retromine has not been in active development since late 2024, but due to the overwhelming support, I am weighing my options and figuring out how I can continue development on the game, whether that be finding a publisher, or releasing the game on Steam using my own free time and paying out of my own pocket.


I am also considering more free updates for the game, please leave ideas for future content in the replies to this comment!


You can read more in the community devlog post above.


Thanks and keep mining <3

CCDG

(+1)

Keep up the great work! I've been enjoying this one since release and definitely feel the core game is great and it might be a few updates away from *perfection*. Cheers! 

(+3)

Might've gotten a surge of players because Itch posted your game on social media!

https://bsky.app/profile/itch.io/post/3ltm7iz3k322o

https://x.com/itchio/status/1943354536384483493

It's definitely where I found out about the game.

(1 edit) (+2)

So I may have played Dominion


I saw Minecart and Furnace, I saw the line.

Deck:

  • 8 res 
  • 9 Furnace
  • 20 Minecart
  • 20 Ingot
  • 11 Helmet
  • 11 Isopod
  • 8 Compass
  • 2 Quarry
  • 1 Campsite
  • 2 Salamander
  • 1 Bat Cavern
  • 2 Aquifer
  • 2 Wrench 

Early Game: Prospect as much as I could, till I got an Aquifer and a Furnace. Goodbye Prospect. Then I was building what parts of the engine I could. Minecart's an auto buy. Bat Cavern helps thin the deck for other draw cards to find action. Campsite and Salamander helped out in res heavy hands. A few 0 en, Draw 1 card (cantrips) when there was nothing else. They don't harm nor benefit the consistency of a deck, but they help out in the early game.

Mid Game: Aquifers are cool, but getting a Wrench means as long as I don't whiff every round, I am guaranteed to win. So now I have two payoffs to my engine. Ore is flooding in.

Late Game: Buying nothing but Minecart, Ingot, Helmet, and Isopod at this point. The more cantrips, the bigger Wrench gets. Added another Aquifer and Wrench later into the run to make number go up.

(+2)

Wrench is too OP

(+1)

(1 edit) (+2)

Finally got it after many tries. I tried to win by considering all the cards and building synergies but truthfully it's just too difficult to get further than level 9 with that. 

My strategy for winning was to get a Walky Talkies in the early game and then hard commit on getting Gold Mines and building up my ore and score collection and pretty much nothing else.

Very good job, I can see you're actively working on it and I'm excited to come back a little later when it's more balanced.

Aquafer and any 0 cost that draws cards, win.

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